Well Keeper is a Bullet Hell Shoot `Em Up where you move by flapping. Battle waves of enemies, upgrade unique and unexpected abilities and become immensely powerful.
Trailer
Features
Distinctive Flap-Style Movement
Master movement in this unique twist on the genre. You control a mouse that flaps its ears left or right — flap rapidly to gain height or slowly to descend. You can also dash sideways to dodge tricky projectiles. This elegant control scheme is easy to learn, yet offers expressive, skillful movement.
Intense Bullet Hell
Fight increasingly difficult enemy waves, each unique and with a different attack. You’ll be on the edge of your seat through 30 distinct waves across three levels. Every encounter is tense, unpredictable, and packed with action.
A Variety of Upgrades
Collect coins from defeated enemies to upgrade 24 different properties and unique abilities called “Wishes.” These include powerful new weapons, economic effects, weapon modifiers, stat boosts, and more, fueling a strong progression curve.
Epic Boss Battles
Conquer huge bosses at the end of each level. With layered attack patterns and multiple phases, these extended battles deliver a distinct challenge beyond regular enemy waves.
Immense Power Trip
When defeated, you lose your coins and restart from the beginning of the level, but keep your acquired Wishes. This makes you more powerful each time you begin a new run, creating a thrilling sense of exponential domination.
Fact sheet
Game title
Well Keeper
Genre
Shoot Em Up / Bullet Hell
Platforms
Steam (PC & Steam Deck)
Playtime
4-6 hours
Price
TBD
Release date
TBD
Developer
Corporate Potato
Publisher
Corporate Potato
Based in
Stockholm, Sweden
Media kit
Screenshots, videos, logos, and more can be downloaded here. All assets are free to use for press coverage, previews, and content creation related to Well Keeper. No attribution is required.
Contact
Please use this contact form for any inquiries such as key requests, interview requests, or any other questions.
About
Corporate Potato is an independent game developer based in Sweden with a background in creative arts. He has worked in the games industry in various roles for game studios such as Fast Travel Games and Might & Delight.
